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[NEW] Invincible Outfit Ideas

[NEW] Invincible Outfit Ideas

A Roblox experience owned by Yutol.

Social & hangoutENAvatar CustomizationOutfit ShowcaseCatalog Editor

Description (written by the developer; not a statement by this register)

Welcome to Invincible Outfit Ideas! Click on the avatars to view items All in-game purchases go straight to your inventory Please like, favorite, and share to help us grow. Join the group for more: https://www.roblox.com/communities/35554659/69#! ** If your outfit is in the game and you want it removed, please post on group wall and it will be taken down** Tags: Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, Dahood, Dahood outfits, Headless, Headless fits, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, vkei, Outfits, Matching, Hair, moe, style, Matching Outfit Ideas, clothes, dh, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfit, Girl, Girl Outfit, DaHood Girl, Cute, Adorable, Emo, Fashion

Last updated by the developer 4 Aug 2026, 15:46 UTC.

0
playing (measured 11 Aug 2026, 23:33 UTC)
217,120
lifetime visits
89%
liked (316 👍 / 39 👎)
2,788
favourites (12.8 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:331first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Invincible · other26,938 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 89 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:5189no change
25 Aug 2026, 04:0189no change
15 Aug 2026, 03:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.