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[NEW UPD⭐]Run For KPoP Idols! 🎤

[NEW UPD⭐]Run For KPoP Idols! 🎤

A Roblox experience owned by bad games by bad people.

ObbyENK-popIdle/AFKObstacle Run

Run For KPoP Idols! is an obby experience created on 2026-03-18. The game currently has 12 players online. It has accumulated 561,282 lifetime visits and 48,082 favorites. The title holds an 88% like percentage. The description highlights mechanics involving collecting Stan Power, upgrading idols, and offline earning features.

Description (written by the developer; not a statement by this register)

Welcome to Run For Idols! 🏃 Run fast. Get stronger. Don’t fall. Collect Stan Power to earn cash 💨 Use money to buy more speed 🏃‍♂️ The stage disappears — keep running or fall! 🧱 Outrun the barriers and reach new fan zones 🌎 Upgrade your bias to increase income 💸 Upgrade your dorm to unlock more slots 🏗️ Your idols earn cash while you stream OFFLINE! 💤 Tags: Kpop, BTS, BLACKPINK, Stray Kids, TWICE, NewJeans, IVE, SEVENTEEN, LE SSERAFIM, ATEEZ, ENHYPEN, Jennie, Lisa, BTS, Jungkook, Jimin, Funny, Escape, Tsunami, BaseUpgrade, BaseBuilding, Slots, Brainrots, Pets, HugePets, HUGES, PetSimulator,Rare, Legendary, Secret, Collecting, Collectathon, UpgradeShop, Progression, Cash, Money, Economy, AFK, OfflineEarnings,Kpdh,Kpop demon hunters ,Multiplayer, Leaderboard

Last updated by the developer 23 May 2026, 18:52 UTC.

12
playing (measured 10 Aug 2026, 15:08 UTC)
561,282
lifetime visits
88%
liked (2,722 👍 / 354 👎)
49,362
favourites (87.9 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:089first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
199 R$
SecretPack40
179 R$
Double Cash
99 R$
ProPack
99 R$
VIP
99 R$
StarterPack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other0 · 0.00% win
P · other0 · 0.00% win
K · other0 · 0.00% win
P · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:2088no change
14 Aug 2026, 20:2088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.