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[UPDATE ⌛] Undertale: Heartbroken

[UPDATE ⌛] Undertale: Heartbroken

A Roblox experience owned by TopHat Develops.

Fighting & PvPENUndertaleBullet HellFighting

Description (written by the developer; not a statement by this register)

"You feel like you've been here before, don't you?" Hey! I’m the dev behind this project. I wanted to make a classic Undertale fighter that actually feels like the original game—challenging, fast, and a bit intense. It’s still early days, but I’m working hard to make this the best Undertale experience on Roblox. What’s in it for you? Real Combat: No "pay-to-win" buttons. Just you, your Soul, and your ability to dodge. The Classics: Fight as Sans, Papyrus, and the rest of the underground crew. Your Choice: Every Char has a different playstyle. Find the one that fits your Determination. I’m always in the game testing things out. If you see me (TopHat), come say hi and tell me what skin I should add next! If you’re enjoying the vibe, a ⭐ Favorite really helps me out as a solo dev. Thanks for playing! Tags: Undertale, Sans, Fighting, PVP, Soul, Boss Fight, RPG, Bullet Hell, Classic, Heartbroken, TopHat, Toriel, Frisk, Flowey, Battle, Standoff, Game, Banana, Animations, Asriel..

Last updated by the developer 5 Apr 2026, 22:14 UTC.

0
playing (measured 24 Aug 2026, 16:35 UTC)
315
lifetime visits
100%
liked (7 👍 / 0 👎)
7
favourites (22.2 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
325 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easter Egg Event! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.