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Clone Incremental

Clone Incremental

A Roblox experience owned by Rinns Roblox Studio.

TycoonENincrementalobbyautomation

Description (written by the developer; not a statement by this register)

Welcome to Clone Incremental! Run obby once, and your clones run it forever, automating everything! 🏃 Run obbies and set your best time! 🤖 Your best time gets saved so clones can run it and earn you cash forever! ⚡ Buy upgrades like Clones, Clone Speed, Reward, and Luck to get more from your clones! ✨Discover rare clones like gold, lighting, glitched that pay out way more cash! 🔓 Unlock new Stages with harder obbies! 🏆 Climb the leaderboards!

Last updated by the developer 12 Aug 2026, 21:45 UTC.

3
playing (measured 13 Aug 2026, 00:06 UTC)
3,546
lifetime visits
73%
liked (22 👍 / 8 👎)
20
favourites (5.6 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
2x Cash
400 R$
Robux Clone
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Clone · other2,886 · 0.00% win
Spawn The Lighting Clone · other1,254 · 0.00% win
Unlock Stage 2 · progression1,136 · 0.00% win
Unlock Stage 3 · progression292 · 0.00% win
Reach 100 Thousand Cash · progression291 · 0.00% win
Meet The Owner · other274 · 0.00% win
Find the Plushie · collection207 · 0.00% win
Unlock The Hub · welcome169 · 0.00% win
Reach 1 million Cash · progression113 · 0.00% win
Spawn The Glitched Clone · other104 · 0.00% win
Unlock Stage 4 · progression80 · 0.00% win
Find the stopwatch · secret69 · 0.00% win
Spawn The Singularity Clone · other40 · 0.00% win
Get the Blue Ring Halo · collection20 · 0.00% win
Reach 10 Million Cash · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72787518 August 2026 — 78 % liked28 August 2026 — 72 % liked17 October 2026 — 73 % liked7318 August 202617 October 2026
3 measurements spanning 60 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 11:0773+1
28 Aug 2026, 06:2172-6
18 Aug 2026, 06:1978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.