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💥 Hot Potato

💥 Hot Potato

A Roblox experience owned by The Potato Game.

MinigamesENpass-the-potatoability-basedsurvival

Description (written by the developer; not a statement by this register)

🔥 NEXT CODE AT 50 LIKES! 🔥 Pass the potato before time’s up, or you’re out! Use abilities to control the pace, cut people off, or force mistakes. Movement and timing decide everything. ⚡ Abilities that change the round 💀 Custom kill effects 🥔 Unlock skins 🌱 Grow seeds into new potatoes 🎰 Lucky Wheel and daily rewards Can you be the last one standing? 🌟Use code: "LAUNCH" for 250 coins! ⭐ Updates coming frequently 👍 Like & Favorite the game to support!

Last updated by the developer 27 Jun 2026, 22:44 UTC.

0
playing (measured 13 Aug 2026, 22:08 UTC)
19,567
lifetime visits
68%
liked (46 👍 / 22 👎)
74
favourites (3.8 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
499 R$
VIP
299 R$
2x Seed Growth
149 R$
Quick Spin
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,359 · 0.00% win
Boom! · other8,149 · 0.00% win
First Pass · welcome7,571 · 0.00% win
First Win! · progression3,934 · 0.00% win
Close Call · other1,610 · 0.00% win
You met the Owner! · social731 · 0.00% win
Pixel Perfect · other128 · 0.00% win
Caught in the Web · other23 · 0.00% win
From Downtown · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.