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ETFB But Noobini Infeeny

ETFB But Noobini Infeeny

A Roblox experience owned by Brainrots Wave.

TycoonENbrainrottsunami survivalidle tycoon

ETFB But Noobini Infeeny is a tycoon experience created on 2026-03-18. The game currently has 21 players online and 4,357,248 lifetime visits. It holds 7,030 favorites and maintains a 68% like percentage. The description highlights free-to-play access, an admin panel, and mechanics involving collecting Brainrots and surviving tsunamis.

Description (written by the developer; not a statement by this register)

Welcome to Escape The Brainrot Tsunami MODDED! 🌊🧠 100% Free to Play + Free Admin Panel! 💸 Sprint across the map and collect powerful Brainrots! 🏃‍♂️ But be careful… massive tsunami waves are coming! 🌊⚠️ Survive as long as possible while collecting tons of Brainrots! 💥 Upgrade your Brainrots to increase your income and grow stronger! 💰 Expand and improve your base to unlock more slots and place even more Brainrots! 🏗️ Even when you're offline, your Brainrots keep earning coins for you! 💤💰 👍 Like the game and join the group to receive a FREE DIVINE BRAINROT! ✨

Last updated by the developer 30 May 2026, 02:43 UTC.

21
playing (measured 10 Aug 2026, 14:06 UTC)
4,357,248
lifetime visits
68%
liked (787 👍 / 373 👎)
7,737
favourites (1.8 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0622first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INF CARRY
129 R$
No Cooldowns
79 R$
Admin Panel +
49 R$
HD Admin (;fly)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked2 November 2026 — 68 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:5268no change
23 Oct 2026, 02:5268no change
13 Oct 2026, 02:5168no change
3 Oct 2026, 02:5168no change
23 Sept 2026, 02:5068no change
13 Sept 2026, 02:5068no change
3 Sept 2026, 02:4968no change
24 Aug 2026, 02:4868no change
14 Aug 2026, 02:4768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.