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[NEW] Blink Tower

[NEW] Blink Tower

A Roblox experience owned by MeeraVerse.

ObbyENTower of HellObbySparkle

[NEW] Blink Tower is an obby experience created on 2026-03-18. The game currently has 1 player and 792 favorites. It has accumulated 725,065 lifetime visits with an 80% like percentage. The description highlights climbing obstacles in a bright tower. Credits are attributed to rex and bunnwils.

Description (written by the developer; not a statement by this register)

Welcome to Blink Tower! ✨ ✨ What is "Blink"? Blink means to sparkle! It’s like a flash of light that catches everyone's eye. ✨ Get ready to climb through this bright and dazzling tower filled with fun obstacles! 📢 Support the Game Show some support if you’re enjoying the climb: 👍 Give us a thumbs-up! ⭐ Favorite the game! Thank you for playing and being part of the journey! 🙌 Credits: 🛠️ Built by rex (@ALIFF201) 💻 Programmed by bunnwils (@wilsontulus5) Game Tags Blink Tower • Tower of Hell • Obby • Blink • Sparkle • Aesthetic

Last updated by the developer 7 Jul 2026, 07:38 UTC.

1
playing (measured 10 Aug 2026, 14:07 UTC)
725,065
lifetime visits
81%
liked (157 👍 / 38 👎)
862
favourites (1.2 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support me
5,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Blink Tower! · welcome424,952 · 100.0% win
Congrast You Win Blink Tower · progression7,795 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 80 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:2181+1
13 Oct 2026, 21:1980-1
3 Oct 2026, 21:1981no change
23 Sept 2026, 21:1881+1
13 Sept 2026, 20:1880no change
3 Sept 2026, 20:0880no change
14 Aug 2026, 18:0780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.