๐ K - School
A Roblox experience owned by k : company.
RoleplayENKorean cultureRoleplaySchool life
Created in 2026, ๐ K - School is a roleplay experience on Roblox with over 4.5 million lifetime visits. It records a like rating of 86%, 22,933 favourites.
Description (written by the developer; not a statement by this register)
Experience a Realistic Korean School! ๐ Authentic Korean School Experience Explore a campus inspired by real Korean schools and the atmosphere of K-dramas. Discover a variety of locations throughout the school. ๐ Experience Different School Roles Choose from a variety of school roles, such as a student or teacher, and experience everyday school life. ๐ซ Explore the School Visit classrooms, the playground, the cafeteria, and many other facilities while experiencing Korean school culture.
Last updated by the developer 12 Aug 2026, 23:46 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 18:50 | 0 | -376 |
| 25 Aug 2026, 16:50 | 376 | -27 |
| 25 Aug 2026, 15:50 | 403 | +27 |
| 25 Aug 2026, 14:50 | 376 | -49 |
| 25 Aug 2026, 13:50 | 425 | +9 |
| 25 Aug 2026, 12:50 | 416 | +36 |
| 25 Aug 2026, 11:50 | 380 | -43 |
| 25 Aug 2026, 10:50 | 423 | +58 |
| 25 Aug 2026, 09:50 | 365 | +23 |
| 25 Aug 2026, 08:50 | 342 | +44 |
| 25 Aug 2026, 07:50 | 298 | +32 |
| 25 Aug 2026, 06:50 | 266 | -31 |
| 25 Aug 2026, 05:50 | 297 | +5 |
| 25 Aug 2026, 04:50 | 292 | -85 |
| 25 Aug 2026, 03:50 | 377 | -32 |
| 25 Aug 2026, 02:50 | 409 | +46 |
| 25 Aug 2026, 01:50 | 363 | -33 |
| 25 Aug 2026, 00:50 | 396 | +12 |
| 24 Aug 2026, 23:50 | 384 | +5 |
| 24 Aug 2026, 22:50 | 379 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Sept 2026, 18:50 | 86 | no change |
| 25 Aug 2026, 16:50 | 86 | no change |
| 25 Aug 2026, 15:50 | 86 | no change |
| 25 Aug 2026, 14:50 | 86 | no change |
| 25 Aug 2026, 13:50 | 86 | no change |
| 25 Aug 2026, 12:50 | 86 | no change |
| 25 Aug 2026, 11:50 | 86 | no change |
| 25 Aug 2026, 10:50 | 86 | no change |
| 25 Aug 2026, 09:50 | 86 | no change |
| 25 Aug 2026, 08:50 | 86 | no change |
| 25 Aug 2026, 07:50 | 86 | no change |
| 25 Aug 2026, 06:50 | 86 | no change |
| 25 Aug 2026, 05:50 | 86 | no change |
| 25 Aug 2026, 04:50 | 86 | no change |
| 25 Aug 2026, 03:50 | 86 | no change |
| 25 Aug 2026, 02:50 | 86 | no change |
| 25 Aug 2026, 01:50 | 86 | no change |
| 25 Aug 2026, 00:50 | 86 | no change |
| 24 Aug 2026, 23:50 | 86 | no change |
| 24 Aug 2026, 22:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.