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Case Rush!

Case Rush!

A Roblox experience owned by DripVersee.

SimulatorENcase openingsimulatorcollection

Description (written by the developer; not a statement by this register)

🎁 Welcome to Case Rush! 🧠💀 Open insane cases, chase rare items, and test your luck in the ultimate unboxing experience! From common drops to ultra-rare secrets worth crazy amounts — every spin could change everything 👀 💥 FEATURES * Tons of unique items to collect * Huge jackpot drops & rare secrets * Satisfying unboxing animations * Constant updates & new cases coming soon! 🎟️ CODES: * Release! * Unboxing! (Use codes for free rewards 👀) 🔥 Do you have what it takes to hit the jackpot? Start opening and become the ultimate collector! 💎 Tags: case, skins, gold, unlock a case for ,unbox, unboxing, case unboxing, simulator, case simulator, unboxing simulator, case unboxing simulator, random, cs go, battle, case battle, case opening, case opening, case opening simulator, case rush, CaseRush, caserush!

Last updated by the developer 8 Apr 2026, 16:47 UTC.

0
playing (measured 22 Aug 2026, 09:45 UTC)
391
lifetime visits
75%
liked (3 👍 / 1 👎)
6
favourites (15.3 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP + SKIP ANIMATION
400 R$
SKIP ANIMATION
249 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOIN · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.