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Jail Or Heaven

Jail Or Heaven

A Roblox experience owned by CHRM.

Social & hangoutENsocial deductionjudgment gamestreak mechanics

Description (written by the developer; not a statement by this register)

Jail 🚔 or 👼 Heaven 🎁 Playtime Rewards: Earn free gifts just for staying in-game. 🔥 Streak System: Survive rounds to build your streak (Heaven = +1, Jail = Reset). 📊 Stats: Track your wins, losses, and total judgments. 🗺️ A clean, well-designed map built for intense social moments. 👍 Reputation System: Earn approvals and boost your standing. 😴 AFK System Included. Step into the spotlight and face your judgment… Will you rise to Heaven 👼 or get sent straight to Jail 🚔? 👑 As the Judge: Decide who deserves redemption… and who’s locked up. 🎭 As the Player: Be convincing, funny, confident, or clever to avoid Jail and earn your spot in Heaven. ❌ No second chances. Get sent to Jail… and you fail the round. 🔥 Competitive. Dramatic. Addictive. Every decision changes your fate.

Last updated by the developer 4 May 2026, 17:32 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
247,326
lifetime visits
65%
liked (97 👍 / 52 👎)
405
favourites (1.6 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Crude Humor (Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2x Luck! 🍀
49 R$
2x Cash! 💰
49 R$
Praise! 🙏
18 R$
Starter Pack! 🔥
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6515 August 2026 — 65 % liked3 November 2026 — 65 % liked13 November 2026 — 65 % liked15 August 202613 November 2026
3 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 07:2365no change
3 Nov 2026, 07:0665no change
15 Aug 2026, 02:3765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.