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Backrooms [HORROR]

Backrooms [HORROR]

A Roblox experience owned by Signal Lost Studios.

HorrorENbackroomshorrormultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Backrooms [HORROR]! 😨 LIKE 👍 + FAVOURITE ⭐ + JOIN GROUP for a FREE item in-game! 🎁 ⚠️ Game is in BETA — report bugs in our group! 🍕 You’re working a late shift at a pizza shop… normal, right? 👁️ You start seeing things… hearing things… things that shouldn’t exist. Are you just tired… or is something very wrong? ⭐ Multiple Endings! Try to unlock them all! 🤝 Multiplayer — experience the night with friends! 🛒 Check out the shop for items to survive… or mess with your friends 😈 피자가게 [공포] ピザ屋 [ホラー] Пиццерия [УЖАС] ⚠️ This game is a work of fiction inspired by internet lore and is not affiliated with any official Backrooms creators.

Last updated by the developer 28 Apr 2026, 21:22 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
113,802
lifetime visits
64%
liked (88 👍 / 50 👎)
409
favourites (3.6 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Infinite] Jumpscare Everyone
199 R$
[OP] Sledgehammer
149 R$
Banana Peel
79 R$
Flashlight
49 R$
Speed Boost
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression2,534 · 0.00% win
Hero Ending · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.