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Project Fragmented

Project Fragmented

A Roblox experience owned by PriMid.

RacingENRPGWeapon MechanicsCo-op Combat

Description (written by the developer; not a statement by this register)

Project Fragmented is a new RPG game the which focuses on many mechanics, almost every weapon does something unique and there are many combination of accessories. When multiple players attack an enemy they gain 70% hp per player. The in game time is based on the EDT time zone.

Last updated by the developer 14 Jul 2026, 04:33 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
2,038
lifetime visits
96%
liked (81 👍 / 3 👎)
91
favourites (44.7 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vanity Equipment
199 R$
Save Slots+
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome560 · 100.0% win
World 1 · progression242 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.518 August 2026 — 96 % liked17 September 2026 — 96 % liked28 September 2026 — 95 % liked8 October 2026 — 96 % liked7 November 2026 — 96 % liked18 August 20267 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 05:2396no change
8 Oct 2026, 04:5096+1
28 Sept 2026, 04:4795-1
17 Sept 2026, 22:0596no change
18 Aug 2026, 21:1696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.