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Climb Into KPop Demon Hunters

Climb Into KPop Demon Hunters

A Roblox experience owned by Locked In Idles.

ObbyENclimbingkpopcharacter roleplay

Climb Into KPop Demon Hunters is an obby experience created on 2026-03-18. It has recorded 4,385,005 lifetime visits and 5,643 favorites. Currently, 80 users are playing. The game holds a 74% like percentage. Players can climb ladders and unlock gears.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Into KPop Demon Hunters! 🎭 Play as your favorite characters like Rumi, Zoey, and Mira! 🪜 Climb the highest ladder with friends to claim rewards! ⚙️ Unlock exclusive gears and cool perks! 👍 Like the game to support the developers!

Last updated by the developer 6 May 2026, 13:18 UTC.

80
playing (measured 10 Aug 2026, 14:31 UTC)
4,385,005
lifetime visits
73%
liked (897 👍 / 336 👎)
7,721
favourites (1.8 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands [OP]
799 R$
Flying Carpet
19 R$
God Slap [100x STRONGER]
9 R$
Ban Hammer
9 R$
Slap Hand
1 R$
Auto Climb [OP]
1 R$
Grapple Hook
1 R$
Speed Coil
1 R$
Gravity Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

737473.514 August 2026 — 74 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked23 October 2026 — 73 % liked2 November 2026 — 73 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:5273no change
23 Oct 2026, 02:5173no change
13 Oct 2026, 02:5173no change
3 Oct 2026, 02:5073no change
23 Sept 2026, 02:5073no change
13 Sept 2026, 02:4973no change
3 Sept 2026, 02:4973no change
24 Aug 2026, 02:4973-1
14 Aug 2026, 02:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.