One Punch Incremental
A Roblox experience owned by wizard corporation..
SimulatorENincrementalone punch manidle
Description (written by the developer; not a statement by this register)
⚡ Become the strongest hero in the universe! ⚡ Train like a hero! Do Push-Ups, Sit-Ups, Squats, and 10km Runs to build your stats and power level. Fight iconic One Punch Man villains across 8 brutal zones, roll for legendary hero movesets, and rebirth to become unstoppable! 🎮 HOW TO PLAY: 👊 Punch to gain Power 🏋️ Train to increase your Stats (Strength, Stamina, Speed, Willpower) ⚔️ Battle monsters across 8 zones for Gold, Power, and Gems 🎰 Roll for hero movesets — each with 4 unique battle skills 🛒 Buy upgrades in the Shop to get stronger 🔄 Rebirth to reset and gain permanent multiplier boosts 📅 Claim Daily Rewards every day for free resources 🏆 Complete 30+ Achievements for bonus rewards 🏆 FEATURES: ✅ 10 Training Exercises ✅ 8 Battle Zones with 30+ Enemies ✅ 22 Hero Movesets with 88 Unique Skills ✅ 13 Shop Upgrades ✅ 10 Rebirth Tiers ✅ 7-Day Daily Reward Cycle ✅ 30+ Achievements ✅ Global Leaderboards (Power, Wins, Level, Punches) Like + Join group for updates!
Last updated by the developer 21 Mar 2026, 23:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Aug 2026, 09:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Sept 2026, 07:08 | 57 | +7 |
| 1 Sept 2026, 20:52 | 50 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.