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One Punch Incremental

One Punch Incremental

A Roblox experience owned by wizard corporation..

SimulatorENincrementalone punch manidle

Description (written by the developer; not a statement by this register)

⚡ Become the strongest hero in the universe! ⚡ Train like a hero! Do Push-Ups, Sit-Ups, Squats, and 10km Runs to build your stats and power level. Fight iconic One Punch Man villains across 8 brutal zones, roll for legendary hero movesets, and rebirth to become unstoppable! 🎮 HOW TO PLAY: 👊 Punch to gain Power 🏋️ Train to increase your Stats (Strength, Stamina, Speed, Willpower) ⚔️ Battle monsters across 8 zones for Gold, Power, and Gems 🎰 Roll for hero movesets — each with 4 unique battle skills 🛒 Buy upgrades in the Shop to get stronger 🔄 Rebirth to reset and gain permanent multiplier boosts 📅 Claim Daily Rewards every day for free resources 🏆 Complete 30+ Achievements for bonus rewards 🏆 FEATURES: ✅ 10 Training Exercises ✅ 8 Battle Zones with 30+ Enemies ✅ 22 Hero Movesets with 88 Unique Skills ✅ 13 Shop Upgrades ✅ 10 Rebirth Tiers ✅ 7-Day Daily Reward Cycle ✅ 30+ Achievements ✅ Global Leaderboards (Power, Wins, Level, Punches) Like + Join group for updates!

Last updated by the developer 21 Mar 2026, 23:36 UTC.

0
playing (measured 30 Aug 2026, 09:07 UTC)
306
lifetime visits
57%
liked (4 👍 / 3 👎)
4
favourites (13.1 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 09:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Power
499 R$
Power of a Bald Hero
399 R$
VIP
199 R$
Auto Training
150 R$
2x Power
100 R$
2x Gold
75 R$
Lucky Drops
50 R$
Starter Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

505753.51 September 2026 — 50 % liked22 September 2026 — 57 % liked1 September 202622 September 2026
2 measurements spanning 20 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 07:0857+7
1 Sept 2026, 20:5250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.