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SCP And BRAINROTS

SCP And BRAINROTS

A Roblox experience owned by SCP EMPlRE.

HorrorENSCP FoundationBrainrotHorror

Description (written by the developer; not a statement by this register)

The SCP Foundation has discovered something, Brainrots. These things are not natural. They must be contained. Inspired by Brainrots and SCPs

Last updated by the developer 22 Apr 2026, 20:10 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
130,348
lifetime visits
86%
liked (138 👍 / 23 👎)
10,394
favourites (79.7 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Minigun
400 R$
Power Armor
400 R$
3X Money
200 R$
Golden Weapons Pack
200 R$
BECOME SCP 096
200 R$
Epsilon-11
200 R$
Become SCP 106
7 R$
Swat
7 R$
Become SCP 999
7 R$
Become SCP 939
7 R$
Hat Pack
7 R$
Become Cave Dweller
7 R$
M4A1 Starter Assault Rifle
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Brainrots VS Scps! · welcome86,876 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 85 % liked4 September 2026 — 86 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:1686+1
15 Aug 2026, 08:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.