[RELEASE❗] Anime Training League
A Roblox experience owned by NewGen Power Games.
SimulatorENanimetraining simulatorevolution
Description (written by the developer; not a statement by this register)
⭐️ Join the Community Server for update leaks, sneak peeks, and exclusive codes! Step into a world where your body, mind, and willpower define your destiny. Push beyond human limits and evolve into forms beyond imagination. 🧠Wisdom – Meditate to train your mind and gain powerful advantages 🤜 Strength – Punch to increase raw combat power 🛡️ Durability – Do pushups or survive dangerous environments to become unbreakable 🏃 Agility – Run continuously to increase speed and reaction time ⚔️ Press "R" to switch between: 🥋 Training Mode – Focus on improving your stats ⚔️ Combat Mode – Fight other players and prove your strength 📈 Gain power through training, then rank up and evolve into unimaginable beings. Ascend from a weak fighter into cosmic entities — meteors, planets, and beyond 🌌 💫 Unlock endless evolutions, growing stronger, faster, tankier, and wiser with every stage. 💪 Become the STRONGEST fighter! 🔮 Become the WISEST mind! 🛡️ Become the UNBREAKABLE tank!
Last updated by the developer 4 Aug 2026, 16:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 07:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.