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Cursed Blade[Test Server]

Cursed Blade[Test Server]

A Roblox experience owned by ESSENTIAL RPG.

Last updated by the developer 8 Aug 2026, 07:38 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
3,092
lifetime visits
57%
liked (30 👍 / 23 👎)
19
favourites (6.1 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Punching Bag · progression0 · 0.00% win
My Sword Never Fails · progression0 · 0.00% win
First Blood · progression0 · 0.00% win
Adventurer · welcome0 · 0.00% win
Bang! Bang! Bang! · progression0 · 0.00% win
Shine Bright · collection0 · 0.00% win
Even a Couch Potato Has Dreams · progression0 · 0.00% win
I Want to Be a Bunny · collection0 · 0.00% win
Peak · progression0 · 0.00% win
Prodigy Bloodline · progression0 · 0.00% win
Gaze into the Abyss · progression0 · 0.00% win
The Beginning of a Dream · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.518 August 2026 — 56 % liked27 September 2026 — 57 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 15:0457+1
18 Aug 2026, 09:3656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.