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⚫ Grabpack Legacy [ NOW 🎮 ]

⚫ Grabpack Legacy [ NOW 🎮 ]

A Roblox experience owned by Creative Devs Studios.

HorrorENPoppy PlaytimeHorrorFan Game

Description (written by the developer; not a statement by this register)

a cool grabpack made by cool devs! ✨ OLD NAME: Poppy Playtime Grabpack Testing Place Tags (ignore) : PoppyPlaytime, Poppy Playtime, Poppy, PoppyPlaytimeCh5, Chapter 5, Prototype, Huggy Wuggy, Grabpack, grabpack v3, Chapter 4, Chapter 3, Chapter 2, Chapter 1, prototype, lilylovebraids, mommylonglegs, fun, funny, realistic, grabpack, grabpackchapter5, grabpackchapter4 ⭐ Thank you for playing, if you liked the game please consider liking and favoriting! ❗NOTE: Over 80% of the assets in this game are not made from scratch and belongs to mob entertainment. And this is an fan-game of Poppy Playtime, playing the original game first is highly suggested. Most of the assets are from sketchfab. Some assets/models by elian138

Last updated by the developer 12 Aug 2026, 17:39 UTC.

5
playing (measured 13 Aug 2026, 20:08 UTC)
16,045
lifetime visits
77%
liked (275 👍 / 82 👎)
1,719
favourites (107.1 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:085first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Complete Map 1 · progression13,989 · 0.80% win
Enter the Secret Room · secret389 · 1.4% win
Instalations Map: Completed (Random) · progression164 · 0.70% win
Platform Map: Completed (Random) · progression22 · 0.10% win
Storage Map: completed (Random) · progression8 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71797516 August 2026 — 71 % liked26 August 2026 — 79 % liked5 September 2026 — 79 % liked15 September 2026 — 77 % liked25 September 2026 — 78 % liked5 October 2026 — 78 % liked15 October 2026 — 78 % liked25 October 2026 — 77 % liked7716 August 202625 October 2026
8 measurements spanning 70 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 17:3577-1
15 Oct 2026, 17:3378no change
5 Oct 2026, 17:3278no change
25 Sept 2026, 17:3178+1
15 Sept 2026, 17:0677-2
5 Sept 2026, 17:0579no change
26 Aug 2026, 17:0179+8
16 Aug 2026, 16:5371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.