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+1 Speed ASMR Slime Escape

+1 Speed ASMR Slime Escape

A Roblox experience owned by Chud Experiences.

ObbyENslimespeedrebirth

+1 Speed ASMR Slime Escape is an obby experience created on 2026-03-19. The game currently has 114 players online. It has accumulated 3,483,548 lifetime visits and 177,851 favorites. The title maintains a 97% like percentage. Players navigate slime obstacles to increase speed and unlock upgrades.

Description (written by the developer; not a statement by this register)

🧪 How to Play? 💚 Every step through slime makes you faster! 🏃 Slide and move across slime obstacles to earn wins 🧫 Unlock cute slime buddies that help boost your speed ✨ Rebirth to get special upgrades and fun bonuses 🏋️ Train your speed by moving around or using slime pads 👍 Enjoying the game? Don’t forget to leave a like!

Last updated by the developer 22 Jun 2026, 13:18 UTC.

15
playing (measured 21 Aug 2026, 20:54 UTC)
3,548,670
lifetime visits
97%
liked (16,564 👍 / 548 👎)
200,114
favourites (56.4 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15794710 August 2026 — 79 players21 August 2026 — 15 players10 August 202621 August 2026
2 measurements spanning 11 days, net -64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–89 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5415-64
10 Aug 2026, 15:2279first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RunArea25x
399 R$
Speed128x
399 R$
GalaxyTrail
379 R$
RainbowTrail
249 R$
Speed64x
199 R$
RunArea9x
149 R$
RedTrail
139 R$
Speed32x
99 R$
Unlock ALL Sounds
59 R$
RunArea3x
49 R$
Speed16x
49 R$
DoubleWins
39 R$
OctoSpeed
24 R$
QuadSpeed
9 R$
DoubleSpeed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:5397no change
13 Oct 2026, 04:5397no change
3 Oct 2026, 04:5297no change
23 Sept 2026, 04:5297no change
13 Sept 2026, 04:5197no change
3 Sept 2026, 04:5097no change
24 Aug 2026, 04:5097no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 04:4997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.