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Escape The Jungle! [NEW]

Escape The Jungle! [NEW]

A Roblox experience owned by Modern Obby Games.

ObbyENjungle themeparkour mechanicsbeta status

Description (written by the developer; not a statement by this register)

--- Note: This game is currently in beta, expect bugs, thank you. --- 🌲Welcome to Escape the Jungle, an exciting Roblox obby adventure where your main goal is simple: survive and find your way out! You wake up deep in a mysterious jungle, surrounded by towering trees, dangerous traps. 🐊The only way out is to complete a series of challenging obstacles that test your skill, timing, and patience. As you progress, the jungle becomes more dangerous. You’ll have to jump across broken bridges, climb, and escape from rushing rivers. Each level gets harder, pushing you to improve your parkour abilities. Be careful—one wrong step can send you back to the beginning! Along the way, you might discover Tips, and checkpoints to help you on your journey. The environment is full of surprises, making every attempt feel fresh and exciting. Do you have what it takes to escape the jungle? Jump in, test your skills, and find out!

Last updated by the developer 30 Mar 2026, 15:25 UTC.

0
playing (measured 11 Aug 2026, 17:50 UTC)
6,305
lifetime visits
80%
liked (8 👍 / 2 👎)
26
favourites (4.1 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,198 · 0.00% win
Level 10 Reached! · progression1,821 · 0.00% win
Level 25 · progression530 · 0.00% win
Level 50 · progression54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.