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Ferocity

Ferocity

A Roblox experience owned by nexipat’s workspace.

Fighting & PvPENrandomized itemscombatpre-alpha

Description (written by the developer; not a statement by this register)

// WARNING \\ THE GAME IS IN PRE-ALPHA STATE!!! AND IT CAN BE BUGGY AND UNFINISHED!!! -- Summary: You fight, and items are randomized. And that's it! -- ⚠︎ THIS GAME IS ACTIVELY BEING DEVELOPED BY ONE PERSON (nexipat)!!! ALL CONTRIBUTORS ARE LISTED IN-GAME CREDITS. PLEASE BEAR WITH ME! ⚠︎ // INSPIRATIONS \\ nico's nextbots "nico's stu", item asylum "Jean's Bizarre Community", oneshot "Future Cat", dummies vs noobs "@Sensei_Developer"

Last updated by the developer 12 Aug 2026, 23:30 UTC.

0
playing (measured 13 Aug 2026, 08:17 UTC)
643
lifetime visits
92%
liked (11 👍 / 1 👎)
8
favourites (12.4 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

large donation
10,000 R$
big donation
1,000 R$
medium donation
500 R$
small robux donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome31 · 0.00% win
meet nexi · other21 · 0.00% win
alpha · other12 · 0.00% win
5 minutes · other0 · 0.00% win
loved · other0 · 0.00% win
1 hour · other0 · 0.00% win
to victory · progression0 · 0.00% win
feeling classic · other0 · 0.00% win
10 minutes · other0 · 0.00% win
the beast · progression0 · 0.00% win
heartbroken · other0 · 0.00% win
comforted · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.