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⚡THE FIFTH

⚡THE FIFTH

A Roblox experience owned by JN Entertainment..

Social & hangoutENmusicsocialdj

⚡THE FIFTH is a social-hangout experience created on 2026-03-19. It currently has 40 players and 1,726,809 lifetime visits. The game holds a 93% like percentage and 1,484 favorites.

Description (written by the developer; not a statement by this register)

🌟 WELCOME TO THE FIFTH 🌟 Live the best party and music experience in Roblox! 🎧✨ Here you are the protagonist of the night. Enjoy with friends, dance non-stop and discover a unique atmosphere designed for fun. 🕺💃 What can you do? 🎧 DJ System: Take control of the booth and make everyone dance to your favorite mixes! ✨ VIP Rank: Stand out in the chat with your golden name and get exclusive benefits in the club. 🕺 Exclusive Emotes: Express yourself with the best dance steps on the dance floor. 🍹 Premium Ambiente: Lights, effects and the best company in one place. 🤝 JOIN OUR COMMUNITY! 🤝 Don't miss anything! Be part of our family to hear about updates, special events, and rank raffles: Give LIKE (👍) and FAVORITES (⭐) to support the project and bring more updates!

Last updated by the developer 10 Aug 2026, 08:15 UTC.

40
playing (measured 10 Aug 2026, 17:31 UTC)
1,726,809
lifetime visits
93%
liked (1,007 👍 / 78 👎)
1,601
favourites (0.9 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:31125first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Rumba! · welcome88,007 · 9.6% win
Heart Party · other5,867 · 0.40% win
Party Soul · other1,068 · 0.40% win
Night Master · other244 · 0.20% win
Bronze Partner · other188 · 0.00% win
Silver Investor · other30 · 0.00% win
Gold Sponsor · other15 · 0.00% win
Diamond Magnate · other6 · 0.00% win
Throne Owner · collection2 · 0.00% win
Deity of Eternal Rhythm · other0 · 0.00% win
Dancefloor Legend · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2293no change
24 Aug 2026, 11:2393no change
14 Aug 2026, 11:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.