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Shedletsky vs 1x1x1x1 2007

Shedletsky vs 1x1x1x1 2007

A Roblox experience owned by xpman3921 productions.

Fighting & PvPENretrocombatnostalgia

Description (written by the developer; not a statement by this register)

In this game you play as Shedletsky and kill 1x1x1, you can search the map for swords, secrets and gamemodes. This game is fully done now, we will only work on bug fixes from now on Owner: Dallas (samuc4gs) Co-Owner/Helper: D_Bo211 (D_Bo211) *D_Bo busta why did u block me??* credits to artiko for the music Credits to DM DOKURO for HardMode 1X1X1X1 music Credits to Epic for the Final Battle music

Last updated by the developer 18 Aug 2026, 00:59 UTC.

0
playing (measured 2 Sept 2026, 01:30 UTC)
1,576
lifetime visits
88%
liked (14 👍 / 2 👎)
19
favourites (12.1 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You died... · other387 · 0.00% win
Found the Illumina?! · collection114 · 0.00% win
Totally pwned in SFOTH IV · progression105 · 0.00% win
Winner! · progression97 · 0.00% win
N00B · other88 · 0.00% win
The REAL Illumina... · progression74 · 0.00% win
The Firebrand · other69 · 0.00% win
CANNCANN ZONE · collection21 · 0.00% win
Pwned 1x1x1 in SFOTH IV · other17 · 0.00% win
REAL PRO PWNZ0R?????? · progression10 · 0.00% win
The REAL pwnz0r. · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8688872 September 2026 — 86 % liked12 September 2026 — 87 % liked2 October 2026 — 88 % liked2 September 20262 October 2026
3 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 01:3288+1
12 Sept 2026, 01:3187+1
2 Sept 2026, 01:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.