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🎢 Highest Rollercoaster

🎢 Highest Rollercoaster

A Roblox experience owned by funny & silly games.

SimulatorENclimbingphysicssimulation

🎢 Highest Rollercoaster is a simulator experience created on 2026-03-19. It records 167 concurrent players, 24,939,026 lifetime visits, a 63% like percentage, and 56,377 favorites.

Description (written by the developer; not a statement by this register)

Welcome to 🎢 HIGHEST Roller Coaster! HOW TO PLAY: 🪜 Climb the highest roller coaster on Roblox! ⏳ Wait for your turn 🎢 Ride down and enjoy your ride!

Last updated by the developer 13 Aug 2026, 19:38 UTC.

88
playing (measured 21 Aug 2026, 22:50 UTC)
25,027,023
lifetime visits
63%
liked (81,262 👍 / 47,963 👎)
58,696
favourites (2.3 per 1k visits)
19 March 2026
created (per Roblox)

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Live players over time

Growth

8817613210 August 2026 — 176 players21 August 2026 — 104 players21 August 2026 — 122 players21 August 2026 — 88 players10 August 202621 August 2026
4 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5088-34
21 Aug 2026, 21:50122+18
21 Aug 2026, 20:54104-72
10 Aug 2026, 14:34176first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You won! · progression1,445,757 · 14.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6321 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked23 August 2026 — 63 % liked2 September 2026 — 63 % liked12 September 2026 — 63 % liked22 September 2026 — 63 % liked2 October 2026 — 63 % liked12 October 2026 — 63 % liked22 October 2026 — 63 % liked1 November 2026 — 63 % liked21 August 20261 November 2026
11 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3363no change
22 Oct 2026, 16:3163no change
12 Oct 2026, 16:3063no change
2 Oct 2026, 16:2263no change
22 Sept 2026, 16:2163no change
12 Sept 2026, 16:1863no change
2 Sept 2026, 16:1763no change
23 Aug 2026, 16:0263no change
21 Aug 2026, 22:5063no change
21 Aug 2026, 21:5063no change
21 Aug 2026, 20:5463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.