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🎢 Highest Rollercoaster

🎢 Highest Rollercoaster

A Roblox experience owned by funny & silly games.

SimulatorENclimbingphysicssimulation

🎢 Highest Rollercoaster is a simulator experience created on 2026-03-19. It records 167 concurrent players, 24,939,026 lifetime visits, a 63% like percentage, and 56,377 favorites.

Description (written by the developer; not a statement by this register)

Welcome to 🎢 HIGHEST Roller Coaster! HOW TO PLAY: 🪜 Climb the highest roller coaster on Roblox! ⏳ Wait for your turn 🎢 Ride down and enjoy your ride!

Last updated by the developer 13 Aug 2026, 19:38 UTC.

88
playing (measured 21 Aug 2026, 22:50 UTC)
25,027,023
lifetime visits
63%
liked (80,529 👍 / 46,812 👎)
56,609
favourites (2.3 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8817613210 August 2026 — 176 players21 August 2026 — 104 players21 August 2026 — 122 players21 August 2026 — 88 players10 August 202621 August 2026
4 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5088-34
21 Aug 2026, 21:50122+18
21 Aug 2026, 20:54104-72
10 Aug 2026, 14:34176first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You won! · progression1,392,922 · 19.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6321 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked23 August 2026 — 63 % liked21 August 202623 August 2026
4 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0263no change
21 Aug 2026, 22:5063no change
21 Aug 2026, 21:5063no change
21 Aug 2026, 20:5463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.