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Eat For Brainrots [Updated!]

Eat For Brainrots [Updated!]

A Roblox experience owned by SigmaLab.

TycoonENbrainrotcollectiongrowth

Description (written by the developer; not a statement by this register)

Eat for Brainrots 🧠 💥 EAT. GROW. COLLECT. DOMINATE. 💥 Devour Brainrots to grow MASSIVE! Explore unique worlds, hunt down the RAREST Brainrots, and display them in YOUR BASE for passive income 💰 The rarer your collection, the more you earn! All Brainrot models are custom-made with unique designs! 🧠 Hunt & collect rare Brainrots 🏠 Build your base & earn passive coins 📏 Grow bigger than everyone else ⚔️ Eat other players 🔄 Rebirth to get stronger 🔄 UPDATED REGULARLY - New worlds, Brainrots & features! 👥 JOIN THE GROUP FOR FREE REWARDS! 👍 Like & ⭐ Favorite for updates!

Last updated by the developer 9 Apr 2026, 18:30 UTC.

0
playing (measured 16 Aug 2026, 07:35 UTC)
1,263
lifetime visits
86%
liked (6 👍 / 1 👎)
41
favourites (32.5 per 1k visits)
19 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Size
99 R$
2X Coins
99 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Feast (first NPC eaten) · progression636 · 0.00% win
Rebirth Rising · progression98 · 0.00% win
Boss Hunter · progression14 · 0.00% win
Ohio Survivor · progression7 · 0.00% win
Predator · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.