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Easy game 😁

Easy game 😁

A Roblox experience owned by Very Alright Average Games.

OtherENdifficulty challengememe humortraffic simulation

Description (written by the developer; not a statement by this register)

Don't even bother playing this game because it's (IMPOSSIBLE) and only for super duper chads that aren't affected by brainrot. Only 0.0000000000000000000000000000000001% of people can beat this game. So unless you are a super duper chad don't waste your time with this game because it's too hard for you. Tags: Car, LA, Traffic, Road, Cross the road, Easy game, Nerd, Funny, Simulator, Survival, Chicken, 6 piece nugget combo with a large diet pepsi a vanilla milkshake and large fry, grandma, not even close, simple, game, NOT brain rot, teehee, Music: Coconut mall remix by Qumu

Last updated by the developer 25 May 2026, 03:33 UTC.

0
playing (measured 26 Oct 2026, 05:45 UTC)
4,266
lifetime visits
55%
liked (6 👍 / 5 👎)
16
favourites (3.8 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

does literally nothing
50 R$
Double speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nerd · other3,093 · 100.0% win
Get rekt nub !! · other611 · 100.0% win
Have fun · other361 · 100.0% win
How'd you even · secret203 · 0.00% win
what was that 👀 · secret38 · 0.00% win
What is this place? · secret38 · 0.00% win
Give up · other21 · 0.00% win
How is this even possible? · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.