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ENTER THE BRAINROT HEADS

ENTER THE BRAINROT HEADS

A Roblox experience owned by DropOut Industries.

ObbyENbrainrotstealthoffline-earnings

ENTER THE BRAINROT HEADS is an obby experience created on 2026-03-20. The game has recorded 1,498,655 lifetime visits and currently has 6 players. It holds 2,303 favorites and maintains a 78% like percentage.

Description (written by the developer; not a statement by this register)

How many Brainrot HEADS can you RAID? 🧠 Be careful… the BRAINROTS will chase you when you steal from their heads! 😡 1. Enter a Brainrot’s HEAD! 🏠 2. Steal the loot inside! 💸 3. ESCAPE before the Brainrot catches you! 🏃‍♂️ Move smart. Loot fast. DON’T GET CAUGHT. 🚨 UPGRADE YOUR BRAINROTS - THEY GENERATE MONEY OFFLINE! 🔥💸

Last updated by the developer 28 Apr 2026, 12:27 UTC.

6
playing (measured 10 Aug 2026, 19:17 UTC)
1,498,655
lifetime visits
78%
liked (541 👍 / 156 👎)
2,331
favourites (1.6 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
299 R$
Speed Coil
79 R$
Collect All
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1878no change
14 Aug 2026, 12:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.