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Piggy: Legacy Edition

Piggy: Legacy Edition

A Roblox experience owned by bduber274.

HorrorENhorrorsurvivalretro

Description (written by the developer; not a statement by this register)

Game is still a work in progress, you can use the in-game report feature to report any issues you find! Everything is appreciated! Normal Piggy, but with old models, old themes, old bots, and no traitor mode! Do you have what it takes to escape Piggy and uncover the mysteries surrounding the beast? Controls: Items (pick up & use): PC: Click, Mobile: Tap, or Right Trigger on Controller Crouch & trap abilities: PC: Control/Click, Mobile: Tap, or B on controller Credits @ItsRealGMan: - Game Icon - Game Thumbnail / Banner - Black Hole Trap (Scripted) - Teleporter Trap (Scripted) @bduber274: - Full Game (Scripted)

Last updated by the developer 7 Aug 2026, 20:43 UTC.

3
playing (measured 13 Aug 2026, 10:20 UTC)
114,348
lifetime visits
92%
liked (67 👍 / 6 👎)
265
favourites (2.3 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Carnival · progression4,069
Completed House · progression2,431
Completed Mall · progression704
Completed Metro · progression531
Completed Outpost · progression470
Completed School · progression469
Completed Station · progression444
Completed Distorted Memory · progression444
Completed Gallery · collection436
Completed Forest · progression399
Completed Hospital · progression284
Completed City · progression253
Completed Plant (Bad Ending) · progression40
Completed Plant (Good Ending) · progression36

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.