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Spear a Brainrots

Spear a Brainrots

A Roblox experience owned by Really Brainrots.

TycoonENbrainrotclickeroffline-earnings

Spear a Brainrots is a tycoon experience created on March 20, 2026. The game has accumulated 8,829,638 lifetime visits and currently has 201 players online. It holds 11,456 favorites and maintains a 90 percent like percentage. The description indicates gameplay involves throwing spears, catching brainrots, and upgrading power and equipment.

Description (written by the developer; not a statement by this register)

✨ Welcome to Spear a Brainrot! ✨ 🔱 Throw Spear and catch Brainrots! 💪 Upgrade your Power to throw further! 💸 Upgrade your Brainrots and Base! 🗡️ Buy better Spear! 💤 Earn Cash Offline! ⭐ Like and favorite the game!

Last updated by the developer 19 Aug 2026, 07:03 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
8,884,317
lifetime visits
90%
liked (3,847 👍 / 439 👎)
11,958
favourites (1.3 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92123107.510 August 2026 — 123 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–128 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-31
10 Aug 2026, 14:35123first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Auto Collect
99 R$
Auto Spear
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9013 August 2026 — 90 % liked21 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:1990no change
12 Oct 2026, 21:1890no change
2 Oct 2026, 21:1790no change
22 Sept 2026, 21:1790no change
12 Sept 2026, 21:1690no change
2 Sept 2026, 21:1590no change
23 Aug 2026, 21:0890no change
21 Aug 2026, 20:5490no change
13 Aug 2026, 21:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.