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Spear a Brainrots

Spear a Brainrots

A Roblox experience owned by Really Brainrots.

TycoonENbrainrotclickeroffline-earnings

Spear a Brainrots is a tycoon experience created on March 20, 2026. The game has accumulated 8,829,638 lifetime visits and currently has 201 players online. It holds 11,456 favorites and maintains a 90 percent like percentage. The description indicates gameplay involves throwing spears, catching brainrots, and upgrading power and equipment.

Description (written by the developer; not a statement by this register)

✨ Welcome to Spear a Brainrot! ✨ 🔱 Throw Spear and catch Brainrots! 💪 Upgrade your Power to throw further! 💸 Upgrade your Brainrots and Base! 🗡️ Buy better Spear! 💤 Earn Cash Offline! ⭐ Like and favorite the game!

Last updated by the developer 19 Aug 2026, 07:03 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
8,884,317
lifetime visits
90%
liked (3,790 👍 / 431 👎)
11,658
favourites (1.3 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92123107.510 August 2026 — 123 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–128 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-31
10 Aug 2026, 14:35123first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Auto Collect
99 R$
Auto Spear
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked21 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0890no change
21 Aug 2026, 20:5490no change
13 Aug 2026, 21:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.