BRUTALGROUNDS (ALPHA)
A Roblox experience owned by goldsλuce community.
ShooterENdeathmatchFPSgore
Description (written by the developer; not a statement by this register)
Game will receive slow and steady content updates, instead of constant small ones. This will not apply to bug fixes. WARNING: This game contains EXTREME amounts of blood and semi-detailed gore and is NOT suitable for people under 16+. After months of waiting and sleepless nights, our game is finally out in it's ALPHA stages. Please note that everything is subject to change and this is definitely not the final product, especially the maps, music and some mechanics. Expect lag, stupid bugs, and unpolished features. Controls: [E] = Interact [CTRL, C] = Crouch [K] = Toggle Mouse Lock [1, 2, 3, 4, 5, Scrolling, Enter] = Cycle Inventory [R] = Reload [RMB] = Aim (Scoped Weapons) BRUTALGROUNDS is a bloody, grotesque deathmatch shooter inspired by Brutal Half-Life and Open Fortress.
Last updated by the developer 10 Aug 2026, 08:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Aug 2026, 07:38 | 100 | no change |
| 21 Aug 2026, 03:22 | 100 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.