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BRUTALGROUNDS (ALPHA)

BRUTALGROUNDS (ALPHA)

A Roblox experience owned by goldsλuce community.

ShooterENdeathmatchFPSgore

Description (written by the developer; not a statement by this register)

Game will receive slow and steady content updates, instead of constant small ones. This will not apply to bug fixes. WARNING: This game contains EXTREME amounts of blood and semi-detailed gore and is NOT suitable for people under 16+. After months of waiting and sleepless nights, our game is finally out in it's ALPHA stages. Please note that everything is subject to change and this is definitely not the final product, especially the maps, music and some mechanics. Expect lag, stupid bugs, and unpolished features. Controls: [E] = Interact [CTRL, C] = Crouch [K] = Toggle Mouse Lock [1, 2, 3, 4, 5, Scrolling, Enter] = Cycle Inventory [R] = Reload [RMB] = Aim (Scoped Weapons) BRUTALGROUNDS is a bloody, grotesque deathmatch shooter inspired by Brutal Half-Life and Open Fortress.

Last updated by the developer 10 Aug 2026, 08:13 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
515
lifetime visits
100%
liked (12 👍 / 0 👎)
14
favourites (27.2 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

(ALPHA) · other31 · 0.00% win
(OBBY PRO) · progression10 · 0.00% win
(WEAPON HOG) · progression4 · 0.00% win
(IMPACT FRAME) · other4 · 0.00% win
(HEADHUNTER) · other2 · 0.00% win
(RIGHT BEHIND YOU) · other2 · 0.00% win
(おしまいだ) · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked31 August 2026 — 100 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 07:38100no change
21 Aug 2026, 03:22100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.