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🎰 Bugmon [Early Access]

🎰 Bugmon [Early Access]

A Roblox experience owned by Hypolygon Server.

RacingENgachamonster-collectingdungeon-crawler

🎰 Bugmon [Early Access] is a racing experience created on 2026-03-20. The game has accumulated 1,315,486 lifetime visits and 81,632 favorites. Currently, 62 users are playing. The title holds a 96% like percentage. It features gameplay elements including island exploration, gacha mechanics, weapon crafting, and dungeon clearing within an early access framework.

Description (written by the developer; not a statement by this register)

Welcome to Bugmon! How to play: ⚔️ Defeat wild Bugmon for a chance to GET! 🏝️ Explore 12 islands 🔥 Gacha, weapon craft & fuse to power up 🏰 Team up & clear dungeons Become the ultimate Bugmon hunter! NOW IN EARLY ACCESS (Your progress will be saved on official launch)

Last updated by the developer 31 Jul 2026, 11:07 UTC.

62
playing (measured 10 Aug 2026, 15:20 UTC)
1,315,486
lifetime visits
96%
liked (39,514 👍 / 1,574 👎)
84,931
favourites (64.6 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gacha Luck
595 R$
2x Bugmon Get Rate
495 R$
2x Gem DROP
445 R$
2x Shiny Luck
395 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3396no change
14 Aug 2026, 13:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.