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🎰 Bugmon [Early Access]

🎰 Bugmon [Early Access]

A Roblox experience owned by Bugmon.

RacingENgachamonster-collectingdungeon-crawler

🎰 Bugmon [Early Access] is a racing experience created on 2026-03-20. The game has accumulated 1,315,486 lifetime visits and 81,632 favorites. Currently, 62 users are playing. The title holds a 96% like percentage. It features gameplay elements including island exploration, gacha mechanics, weapon crafting, and dungeon clearing within an early access framework.

Description (written by the developer; not a statement by this register)

Welcome to Bugmon! How to play: ⚔️ Defeat wild Bugmon for a chance to GET! 🏝️ Explore 12 islands 🔥 Gacha, weapon craft & fuse to power up 🏰 Team up & clear dungeons Become the ultimate Bugmon hunter! NOW IN EARLY ACCESS (Your progress will be saved on official launch)

Last updated by the developer 31 Jul 2026, 11:07 UTC.

62
playing (measured 10 Aug 2026, 15:20 UTC)
1,315,486
lifetime visits
96%
liked (51,563 👍 / 1,943 👎)
132,362
favourites (100.6 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2051first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2x Gacha Luck
595 R$
2x Bugmon Get Rate
495 R$
2x Gem DROP
445 R$
2x Shiny Luck
395 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked2 November 2026 — 96 % liked12 November 2026 — 96 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 16:0696no change
2 Nov 2026, 16:0596no change
23 Oct 2026, 16:0496no change
13 Oct 2026, 16:0396no change
3 Oct 2026, 16:0296no change
23 Sept 2026, 16:0196no change
13 Sept 2026, 15:3596no change
3 Sept 2026, 15:3396no change
24 Aug 2026, 13:3396no change
14 Aug 2026, 13:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.