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[CYBER] Fight and Hide!

[CYBER] Fight and Hide!

A Roblox experience owned by Admin Week.

MinigamesENminigamehide and seekmurder mystery

Description (written by the developer; not a statement by this register)

🥋Welcome to Fight and Hide!🥋 🏒How to play:🏒 🧸There are multiple gamemodes in the game🧸 🎯vote for gamemode to be choosen and play 🎯 🏀new gamodes are coming every updates 🏀 🥊OG gamemodes: Murder Mystery,Hide And seek, Teams and lot of more......🥊 🥊here are multiple maps with good spots!🥊 🎉Enjoy!🎉

Last updated by the developer 3 Sept 2026, 16:49 UTC.

0
playing (measured 3 Sept 2026, 22:00 UTC)
1,959
lifetime visits
89%
liked (8 👍 / 1 👎)
16
favourites (8.2 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8910094.55 September 2026 — 100 % liked25 September 2026 — 89 % liked5 September 202625 September 2026
2 measurements spanning 21 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 23:5289-11
5 Sept 2026, 00:07100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.