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Mega Escape : Toys Shop

Mega Escape : Toys Shop

A Roblox experience owned by COOL DAD fans.

AdventureENparkourhorrorboss fights

Mega Escape : Toys Shop is an adventure experience created on 2026-03-20. It currently has 46 players online. The game has accumulated 1,099,963 lifetime visits, 2,463 favorites, and a 73% like percentage. The description highlights parkour, boss fights, and interactive elements within a toy store setting.

Description (written by the developer; not a statement by this register)

Do you enjoy stunning cutscenes and storylines, obb-like games and parkour, or fights with monsters and bosses? Then "Mega Escape Toys Shop!" is the game for you. This is the story of how you find yourself in a toy store full of angry stuffed bunnies. Can you avoid all the dangers and escape? Features of this game: - Entertaining parkour - Interaction - switches, levers, buttons, and clickable objects - Game map you can use to teleport. Saves your progress! - Numerous enemies - ranged, jumping, and even self-exploding - Epic boss fights - Stunning cutscenes

Last updated by the developer 3 Aug 2026, 11:51 UTC.

46
playing (measured 10 Aug 2026, 14:34 UTC)
1,099,963
lifetime visits
76%
liked (224 👍 / 72 👎)
3,652
favourites (3.3 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3441first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
1,200 R$
Admin Flight
999 R$
BFG
799 R$
Spark-SD
599 R$
Thunder-X
400 R$
Dragon Fire
350 R$
Dragon Ice
300 R$
Ice gun
250 R$
Box Glove
200 R$
Circular Saw
149 R$
Chicken Leg
99 R$
Lolipop
79 R$
Christmas Bat
49 R$
Fork
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

72767414 August 2026 — 73 % liked24 August 2026 — 72 % liked3 September 2026 — 74 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked2 November 2026 — 76 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:3876+1
23 Oct 2026, 17:3775no change
13 Oct 2026, 17:3775no change
3 Oct 2026, 17:3675no change
23 Sept 2026, 17:3575no change
13 Sept 2026, 17:0275+1
3 Sept 2026, 16:5374+2
24 Aug 2026, 15:0472-1
14 Aug 2026, 15:0473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.