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+1 Jump to Escape the Brainrots!

+1 Jump to Escape the Brainrots!

A Roblox experience owned by TakTak Games.

ObbyENparkouridlebrainrot

+1 Jump to Escape the Brainrots! is an obby experience created on 2026-03-20. It has 12 players currently active and 6,501,925 lifetime visits. The title holds 9,454 favorites and maintains an 82% like percentage.

Description (written by the developer; not a statement by this register)

🧠 Welcome to +1 Jump and Escape Brainrot! Jump higher every second and escape before it’s too late! 🏃‍♂️💨 The more you jump, the stronger you become… but danger is always coming! 🚨 ⚡ Every jump gives you MORE power 🧗 Reach higher zones to steal rarer Brainrots 🏃 Escape fast when guards appear or lose everything! 💰 Bring Brainrots back to your base to earn CASH 🔋 Upgrade jump, speed & carry limit to go further 🏗️ Expand your base and unlock powerful upgrades ♻️ Rebirth to multiply your progress 🎁 Trade & gift Brainrots with friends 💤 Earn CASH even while you’re offline! 👍 Like & ⭐ Favorite the game for FREE rewards and updates!

Last updated by the developer 6 Aug 2026, 14:10 UTC.

12
playing (measured 10 Aug 2026, 15:03 UTC)
6,501,925
lifetime visits
82%
liked (3,262 👍 / 723 👎)
9,696
favourites (1.5 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
599 R$
Rainbow Carpet
99 R$
X2 Money
69 R$
VIP
49 R$
X2 Walk Speed
29 R$
Collect All
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:3682no change
22 Oct 2026, 23:3582no change
12 Oct 2026, 23:3482no change
2 Oct 2026, 23:3382no change
22 Sept 2026, 23:3282no change
12 Sept 2026, 23:3182no change
2 Sept 2026, 23:3082no change
23 Aug 2026, 23:2382no change
13 Aug 2026, 23:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.