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Better Amazing Digital Circus Character

Better Amazing Digital Circus Character

A Roblox experience owned by BrickBound Creations What Will We Build.

Fighting & PvPENAmazing Digital CircusTeam BattleRandom Character

Better Amazing Digital Circus Character is a fighting-pvp experience created on 2026-03-20. It currently has 13 players online. The game has accumulated 1,359,120 lifetime visits. User engagement metrics show a 96% like percentage and 12,902 favorites.

Description (written by the developer; not a statement by this register)

🔥 PICK YOUR SIDE… OR GET ELIMINATED! 🔥 🎪 Welcome to Better Amazing Digital Circus Character! 🎪 ⚔️ CHOOSE BETWEEN 2 RANDOM TADC CHARACTERS! Will you get your favorite… or a total meme choice? 😈 💥 FIGHT TO THE DEATH! Battle against the opposing team in chaotic, fast-paced combat until only ONE SIDE remains! No mercy. No escape. 🎁 UNLOCK EPIC SWORDS! Spend 💰 Robux on crates to roll for INSANE weapons and dominate the arena! Or grind your way up and earn rewards just by playing 🏆 🔥 WHY YOU’LL LOVE IT: Random character picks every round 🎭 Intense team battles ⚔️ OP weapons & upgrades 💎 Rewards for playing 🏆 Pure chaos every match 🤯 ⚠️ WARNING: You might get addicted… 👑 Do you have what it takes to carry your team… or will you get abstracted?

Last updated by the developer 23 Jun 2026, 01:56 UTC.

13
playing (measured 10 Aug 2026, 17:19 UTC)
1,359,120
lifetime visits
96%
liked (9,937 👍 / 402 👎)
13,179
favourites (9.7 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1912first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing! · welcome712,392 · 100.0% win
Winner · other289,368 · 19.4% win
Champion · progression3,886 · 1.4% win
You met us! · welcome507 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:4896no change
13 Oct 2026, 15:4796no change
3 Oct 2026, 15:4696no change
23 Sept 2026, 15:4596no change
13 Sept 2026, 15:2096no change
3 Sept 2026, 15:1896no change
24 Aug 2026, 13:0896no change
14 Aug 2026, 13:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.