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REAWAKENED [OPEN TESTING🎉]

REAWAKENED [OPEN TESTING🎉]

A Roblox experience owned by Reawakened Community.

RacingENsystem-based progressiondungeon crawleraction combat

Description (written by the developer; not a statement by this register)

You Have Been Reawakened. The System has chosen you. Alone, you must rise—guided only by its commands. Complete quests, level up your stats, and unlock hidden powers. Every dungeon you enter is a trial, every monster you face a step toward becoming stronger. Will you master the System… or be consumed by it Controls: Equip - E Attack - LMB Block / Parry - F Dash - Q Feint - RMB + Attacking Roll Cancel - RMB + Dashing Air Crit - Jump + R Crit - R Running Attack - Running + M1 Follow-up - Knockback + Left Ctrl Aerial Downslam - Space + M1 Menu - M Carry - V Grip - B ----------------------------------------------CREDITS--------------------------------------------- Owner: Solnarz Project Lead: praisenex Head Developer: SinKek Programers: praisenex, RuanZaum, iblamereece Visual Effects: SinKek Animator: Fabiamulet Map: Noa_Melc UI: SinRein Contributors: Shaido(Concepts), 1x(Custom Rig Animations), CitrusApple(Custom Rig Animations), Righty(Sfx), Temp(Sfx),

Last updated by the developer 3 Apr 2026, 09:31 UTC.

1
playing (measured 11 Aug 2026, 04:19 UTC)
168,136
lifetime visits
63%
liked (723 👍 / 416 👎)
1,647
favourites (9.8 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
799 R$
Custom Clothing
399 R$
Custom Aura Color
299 R$
Sung Jin Woo Cape
199 R$
Hoverboard
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome60,035 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656415 August 2026 — 65 % liked25 August 2026 — 64 % liked4 September 2026 — 63 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:0263-1
25 Aug 2026, 06:1964-1
15 Aug 2026, 06:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.