Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[V2] Cliff Mansion Tycoon

[V2] Cliff Mansion Tycoon

A Roblox experience owned by Be Diao IV.

TycoonENmansion buildingtycoon progressionrelaxation

[V2] Cliff Mansion Tycoon is a tycoon experience created on 2026-03-21. It has recorded 39,461,939 lifetime visits and 124,733 favorites. Currently, 1,128 users are playing. The game holds an 88% like percentage. The description highlights features such as a cliffside mansion, hot spring, gym, and rooftop terrace.

Description (written by the developer; not a statement by this register)

Update V2: - Expand the mansion Welcome to Cliff Mansion Tycoon🌴 — Build your dream cliffside villa! 🏠 Live in a gravity-defying cliffside mansion with waterfalls, play the grand piano in the panoramic living room, and overlook the entire cliff mansion! ♨️ Relax in the natural cave hot spring right beside the waterfall, unwind under the stars with the sound of flowing water, enjoy snacks while soaking, and savor the quiet cliffside moments! 💪 Train in the sleek, glass-walled gym with unbeatable cliffside views 🌅 Unwind on the luxury rooftop terrace with breathtaking sea views, enjoy cliffside panoramic moments with sunrise/sunset and starlight! 🔍 Explore tons of interactive furniture in your cliffside mansion and unlock every surprise in the mansion

Last updated by the developer 10 Nov 2026, 02:50 UTC.

2,268
playing (measured 10 Nov 2026, 03:50 UTC)
42,710,549
lifetime visits
89%
liked (19,885 👍 / 2,575 👎)
130,875
favourites (3.1 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8325,9823,4072,26820 October 202610 November 2026
500 measurements spanning 21 days, net +936. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–6,755 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
10 Nov 2026, 03:502,268+201
10 Nov 2026, 02:502,067-57
10 Nov 2026, 01:502,124+74
10 Nov 2026, 00:502,050-28
9 Nov 2026, 23:502,078-221
9 Nov 2026, 22:502,299+3
9 Nov 2026, 21:502,296-205
9 Nov 2026, 20:502,501-176
9 Nov 2026, 19:502,677-432
9 Nov 2026, 18:503,109-165
9 Nov 2026, 17:503,274-69
9 Nov 2026, 16:503,343-243
9 Nov 2026, 15:503,586-327
9 Nov 2026, 14:503,913-197
9 Nov 2026, 13:504,110+199
9 Nov 2026, 12:503,911+363
9 Nov 2026, 11:503,548+403
9 Nov 2026, 10:503,145+413
9 Nov 2026, 09:502,732+467
9 Nov 2026, 08:502,265first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
329 R$
Auto Collect
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

888988.513 August 202610 November 2026
1914 measurements spanning 88 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1914
Measured (UTC)% likedChange
10 Nov 2026, 03:5089no change
10 Nov 2026, 02:5089no change
10 Nov 2026, 01:5089no change
10 Nov 2026, 00:5089no change
9 Nov 2026, 23:5089no change
9 Nov 2026, 22:5089no change
9 Nov 2026, 21:5089no change
9 Nov 2026, 20:5089no change
9 Nov 2026, 19:5089no change
9 Nov 2026, 18:5089no change
9 Nov 2026, 17:5089no change
9 Nov 2026, 16:5089no change
9 Nov 2026, 15:5089no change
9 Nov 2026, 14:5089no change
9 Nov 2026, 13:5089no change
9 Nov 2026, 12:5089no change
9 Nov 2026, 11:5089no change
9 Nov 2026, 10:5089no change
9 Nov 2026, 09:5089no change
9 Nov 2026, 08:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.