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[V2] Cliff Mansion Tycoon

[V2] Cliff Mansion Tycoon

A Roblox experience owned by Be Diao IV.

TycoonENmansion buildingtycoon progressionrelaxation

[V2] Cliff Mansion Tycoon is a tycoon experience created on 2026-03-21. It has 12,957,847 lifetime visits and 3,427 concurrent players. The game holds 48,783 favorites and an 89% like percentage.

Description (written by the developer; not a statement by this register)

Update V2: - Expand the mansion Welcome to Cliff Mansion Tycoon🌴 — Build your dream cliffside villa! 🏠 Live in a gravity-defying cliffside mansion with waterfalls, play the grand piano in the panoramic living room, and overlook the entire cliff mansion! ♨️ Relax in the natural cave hot spring right beside the waterfall, unwind under the stars with the sound of flowing water, enjoy snacks while soaking, and savor the quiet cliffside moments! 💪 Train in the sleek, glass-walled gym with unbeatable cliffside views 🌅 Unwind on the luxury rooftop terrace with breathtaking sea views, enjoy cliffside panoramic moments with sunrise/sunset and starlight! 🔍 Explore tons of interactive furniture in your cliffside mansion and unlock every surprise in the mansion

Last updated by the developer 18 Aug 2026, 01:34 UTC.

2,183
playing (measured 24 Aug 2026, 13:50 UTC)
15,359,060
lifetime visits
88%
liked (9,515 👍 / 1,257 👎)
60,286
favourites (3.9 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2904,0122,6512,18310 August 202624 August 2026
67 measurements spanning 14 days, net -1,829. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 882–4,420 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
24 Aug 2026, 13:502,183+80
24 Aug 2026, 12:502,103+139
24 Aug 2026, 11:501,964+220
24 Aug 2026, 10:501,744+49
24 Aug 2026, 09:501,695+171
24 Aug 2026, 08:501,524+120
24 Aug 2026, 07:501,404+112
24 Aug 2026, 06:501,292+2
24 Aug 2026, 05:501,290-43
24 Aug 2026, 04:501,333-55
24 Aug 2026, 03:501,388-70
24 Aug 2026, 02:501,458-71
24 Aug 2026, 01:501,529-155
24 Aug 2026, 00:501,684-245
23 Aug 2026, 23:501,929-205
23 Aug 2026, 22:502,134-233
23 Aug 2026, 21:502,367-126
23 Aug 2026, 20:502,493-248
23 Aug 2026, 19:502,741-73
23 Aug 2026, 18:502,814first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
329 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.513 August 202624 August 2026
67 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 67
Measured (UTC)% likedChange
24 Aug 2026, 13:5088no change
24 Aug 2026, 12:5088no change
24 Aug 2026, 11:5088no change
24 Aug 2026, 10:5088no change
24 Aug 2026, 09:5088no change
24 Aug 2026, 08:5088no change
24 Aug 2026, 07:5088no change
24 Aug 2026, 06:5088no change
24 Aug 2026, 05:5088no change
24 Aug 2026, 04:5088no change
24 Aug 2026, 03:5088no change
24 Aug 2026, 02:5088no change
24 Aug 2026, 01:5088no change
24 Aug 2026, 00:5088no change
23 Aug 2026, 23:5088no change
23 Aug 2026, 22:5088no change
23 Aug 2026, 21:5088no change
23 Aug 2026, 20:5088no change
23 Aug 2026, 19:5088no change
23 Aug 2026, 18:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.