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[V2] Cliff Mansion Tycoon

[V2] Cliff Mansion Tycoon

A Roblox experience owned by Be Diao IV.

TycoonENmansion buildingtycoon progressionrelaxation

[V2] Cliff Mansion Tycoon is a tycoon experience created on 2026-03-21. It has recorded 39,461,939 lifetime visits and 124,733 favorites. Currently, 1,128 users are playing. The game holds an 88% like percentage. The description highlights features such as a cliffside mansion, hot spring, gym, and rooftop terrace.

Description (written by the developer; not a statement by this register)

Update V2: - Expand the mansion Welcome to Cliff Mansion Tycoon🌴 — Build your dream cliffside villa! 🏠 Live in a gravity-defying cliffside mansion with waterfalls, play the grand piano in the panoramic living room, and overlook the entire cliff mansion! ♨️ Relax in the natural cave hot spring right beside the waterfall, unwind under the stars with the sound of flowing water, enjoy snacks while soaking, and savor the quiet cliffside moments! 💪 Train in the sleek, glass-walled gym with unbeatable cliffside views 🌅 Unwind on the luxury rooftop terrace with breathtaking sea views, enjoy cliffside panoramic moments with sunrise/sunset and starlight! 🔍 Explore tons of interactive furniture in your cliffside mansion and unlock every surprise in the mansion

Last updated by the developer 30 Oct 2026, 09:11 UTC.

1,695
playing (measured 1 Nov 2026, 04:50 UTC)
40,149,776
lifetime visits
88%
liked (18,841 👍 / 2,459 👎)
124,733
favourites (3.1 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8323,7812,306.51,69511 October 20261 November 2026
500 measurements spanning 21 days, net -1,248. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 390–4,223 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 04:501,695+24
1 Nov 2026, 03:501,671+80
1 Nov 2026, 02:501,591+21
1 Nov 2026, 01:501,570+193
1 Nov 2026, 00:501,377+85
31 Oct 2026, 23:501,292-78
31 Oct 2026, 22:501,370-232
31 Oct 2026, 21:501,602-297
31 Oct 2026, 20:501,899-244
31 Oct 2026, 19:502,143-205
31 Oct 2026, 18:502,348-25
31 Oct 2026, 17:502,373-221
31 Oct 2026, 16:502,594-181
31 Oct 2026, 15:502,775-168
31 Oct 2026, 14:502,943-3
31 Oct 2026, 13:502,946+189
31 Oct 2026, 12:502,757+166
31 Oct 2026, 11:502,591+153
31 Oct 2026, 10:502,438+99
31 Oct 2026, 09:502,339first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
329 R$
Auto Collect
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

888988.513 August 20261 November 2026
1702 measurements spanning 79 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1702
Measured (UTC)% likedChange
1 Nov 2026, 04:5088no change
1 Nov 2026, 03:5088no change
1 Nov 2026, 02:5088no change
1 Nov 2026, 01:5088no change
1 Nov 2026, 00:5088no change
31 Oct 2026, 23:5088no change
31 Oct 2026, 22:5088no change
31 Oct 2026, 21:5088no change
31 Oct 2026, 20:5088no change
31 Oct 2026, 19:5088no change
31 Oct 2026, 18:5088no change
31 Oct 2026, 17:5088no change
31 Oct 2026, 16:5088no change
31 Oct 2026, 15:5088no change
31 Oct 2026, 14:5088no change
31 Oct 2026, 13:5088no change
31 Oct 2026, 12:5088no change
31 Oct 2026, 11:5088no change
31 Oct 2026, 10:5088no change
31 Oct 2026, 09:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.