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[UPD 2] Climb For MofuCat Blind Box!

[UPD 2] Climb For MofuCat Blind Box!

A Roblox experience owned by Later Studios.

TycoonENblind box mechanicplant growthcollection

Climb For MofuCat Blind Box! is a tycoon experience created on 2026-03-21. The game has recorded 640,739 lifetime visits and 4,369 favorites. Currently, 21 users are playing. The title holds a 92% like percentage. Players engage with plant growth mechanics and blind box collection features within the experience.

Description (written by the developer; not a statement by this register)

Grow and Climb Your Plant For MOFUCATS! 🌱 🎯 Capture a Mofu Cats before the giant gets to you! 🤑 Roll the Blind Box Place it on your plot and upgrade, they'll help you get rich! 🌤️ Use your cash to grow your Plant to help you climb to new clouds! 🧠 Capture new MOFUCATS to help grow your collection! 👍 Like, favourite and follow if you enjoyed the game!

Last updated by the developer 16 May 2026, 15:27 UTC.

21
playing (measured 10 Aug 2026, 14:52 UTC)
640,739
lifetime visits
92%
liked (2,241 👍 / 190 👎)
4,540
favourites (7.1 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:527first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Unlock Collect All Cash Button
99 R$
Double Speed
99 R$
Double Cash
99 R$
Skip Spins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0692no change
24 Aug 2026, 19:1792no change
14 Aug 2026, 19:1592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.