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Randomizer Battlegrounds

Randomizer Battlegrounds

A Roblox experience owned by cortisol low club.

Fighting & PvPENanimefightingrandomizer

Description (written by the developer; not a statement by this register)

a jjs inspired randomizer battlegrounds M1 - melee combo 1,2,3,4 - random skills (1,2 equippable) Q - dash (use in stun to escape) F - block R - special W+W - sprint (automatically avoids obstacles) G - awaken (random or equipped) game based off jujutsu shenanigans and battlegrounds games

Last updated by the developer 10 Aug 2026, 18:27 UTC.

5
playing (measured 10 Aug 2026, 20:06 UTC)
470,463
lifetime visits
43%
liked (1,037 👍 / 1,378 👎)
5,063
favourites (10.8 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:065first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Perm Luck Boost
649 R$
Buff Workers
599 R$
X2 Cash
349 R$
Faster Luck Boost
299 R$
Double Machines
299 R$
Auto Bot Refresh
249 R$
+2 Crate Placements
199 R$
Legendary Collector
49 R$
Conveyor Extension
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · other113,580 · 29.3% win
Adaption · other41,813 · 9.5% win
You Played! · welcome20,915 · 0.00% win
Keyboard Run · progression199 · 0.00% win
Collect Legendary Keycap! · collection197 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

437257.514 August 2026 — 72 % liked24 August 2026 — 70 % liked3 September 2026 — 68 % liked13 September 2026 — 68 % liked24 September 2026 — 68 % liked4 October 2026 — 68 % liked14 October 2026 — 68 % liked24 October 2026 — 43 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:2143-25
14 Oct 2026, 01:2168no change
4 Oct 2026, 01:2068no change
24 Sept 2026, 01:1768no change
13 Sept 2026, 23:4868no change
3 Sept 2026, 23:3668-2
24 Aug 2026, 21:4970-2
14 Aug 2026, 21:4572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.