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Randomizer Battlegrounds

Randomizer Battlegrounds

A Roblox experience owned by cortisol low club.

Fighting & PvPENanimefightingrandomizer

Description (written by the developer; not a statement by this register)

a jjs inspired randomizer battlegrounds M1 - melee combo 1,2,3,4 - random skills (1,2 equippable) Q - dash (use in stun to escape) F - block R - special W+W - sprint (automatically avoids obstacles) G - awaken (random or equipped) game based off jujutsu shenanigans and battlegrounds games

Last updated by the developer 10 Aug 2026, 18:27 UTC.

5
playing (measured 10 Aug 2026, 20:06 UTC)
470,463
lifetime visits
70%
liked (3,179 👍 / 1,348 👎)
5,061
favourites (10.8 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:065first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Moves
599 R$
Equip 4 Moves
299 R$
Early Access Moves (COMING NEXT UPDATE)
199 R$
X2 Cash
149 R$
Double Emote Slots
149 R$
Custom Kill Sound
99 R$
Small Donation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · other109,587 · 54.2% win
Adaption · other41,144 · 23.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70727114 August 2026 — 72 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:4970-2
14 Aug 2026, 21:4572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.