R6 Emote Central
A Roblox experience owned by Emote Central Community.
Social & hangoutENemotesalphasocial
Description (written by the developer; not a statement by this register)
YOO welcome to Emote Central, emotes come out once in a while. If you were banned for any reason, join the server linked in this Roblox group to appeal and create a ticket. https://www.roblox.com/communities/8016697/ExtraCheesys-Cool-People-Group#!/about (We don't unban people banned for "Security Risk" unless they can prove they aren't.) This game will contain some memey emotes and best of all a good time :) WARNING: THIS GAME IS STILL IN ITS ALPHA STAGES SO EXPECT BUGS Credits: Icon: Keenoreye Thumbnail: Kaelentron Map: opkingTML
Last updated by the developer 13 Aug 2026, 12:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 12:22 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 09:17 | 77 | -1 |
| 17 Aug 2026, 09:16 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.