cag land
A Roblox experience owned by SBTR dev group.
Sandbox & buildingENchaosmemephysics
Description (written by the developer; not a statement by this register)
WELCOME TO **CAG LAND!!!** 🔥🔥🔥 YOU CAG. YOU CAG. THAT WAS YOUR FIRST CAG. Things you can CAG (COMBAT APPLICATION GROUP): * get launched into CAG🚀 * randomly CAG💥 * become CAG for 3 seconds 💰 * trip and instantly CAG💀 The game is VERY CAG (COMBAT APPLICATION GROUP): * CAG??? yes * CAG??? also yes * CAG??? optional Fight CAG or don’t — the game has already COMBAT APPLICATION GROUP YOU. There are CAGs, probably. We lost them. NO RULES. NO LOGIC. ONLY CAG. **CAG LAND— EVERYTHING IS CAG ALL AT ONCE!!!**
Last updated by the developer 6 Sept 2026, 21:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Sept 2026, 10:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 18 Oct 2026, 13:47 | 100 | no change |
| 8 Sept 2026, 06:31 | 100 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.