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cag land

cag land

A Roblox experience owned by SBTR dev group.

Sandbox & buildingENchaosmemephysics

Description (written by the developer; not a statement by this register)

WELCOME TO **CAG LAND!!!** 🔥🔥🔥 YOU CAG. YOU CAG. THAT WAS YOUR FIRST CAG. Things you can CAG (COMBAT APPLICATION GROUP): * get launched into CAG🚀 * randomly CAG💥 * become CAG for 3 seconds 💰 * trip and instantly CAG💀 The game is VERY CAG (COMBAT APPLICATION GROUP): * CAG??? yes * CAG??? also yes * CAG??? optional Fight CAG or don’t — the game has already COMBAT APPLICATION GROUP YOU. There are CAGs, probably. We lost them. NO RULES. NO LOGIC. ONLY CAG. **CAG LAND— EVERYTHING IS CAG ALL AT ONCE!!!**

Last updated by the developer 6 Sept 2026, 21:26 UTC.

0
playing (measured 7 Sept 2026, 10:00 UTC)
1,574
lifetime visits
100%
liked (7 👍 / 0 👎)
3
favourites (1.9 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

college fund
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I HATE INDIANA · other3 · 0.00% win
nathan sucks at fixing things · other3 · 0.00% win
brazil · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1008 September 2026 — 100 % liked18 October 2026 — 100 % liked8 September 202618 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 13:47100no change
8 Sept 2026, 06:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.