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[NEW⛵] Splashdown!

[NEW⛵] Splashdown!

A Roblox experience owned by BlackSails Studio.

ShooterENnaval combatstrategybattle royale

Description (written by the developer; not a statement by this register)

👀 You can’t see what others will do 🎯 You can’t see their aim or power 🧠 You can't see their ability ✅ Be the last ship afloat! 🌊 Splashdown is a fast-paced ocean battle game where every round is about outsmarting your opponents. Pick your action carefully: - Sail to move across the water - Shoot to damage enemies boats - Shield to block attacks and push others away ⚡ All actions happen at the same time, so timing and mind games are key. 💥 Use strategy, positioning, and a bit of chaos to survive each round. 🏆 Win matches to unlock new boats and skins 🎨 Build your collection and stand out ⚠️ New game – frequent updates coming! 👥 Join the group for rewards & updates: https://www.roblox.com/share/g/66511674

Last updated by the developer 14 Jul 2026, 12:09 UTC.

0
playing (measured 11 Aug 2026, 21:23 UTC)
4,973
lifetime visits
57%
liked (8 👍 / 6 👎)
22
favourites (4.4 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
349 R$
2x XP
249 R$
VIP
219 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,063 · 0.00% win
First Kill! · progression1,112 · 0.00% win
Pirate! · other961 · 0.00% win
First Win! · progression851 · 0.00% win
Shield! · other553 · 0.00% win
Streak 3x · progression81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.