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A Roblox experience owned by unremarkable games.

Social & hangoutENsocial deductionvoice chatmultiplayer

Description (written by the developer; not a statement by this register)

social deduction game that's best with friends vc and heavy communication recommended. 5+ players for best experience (XP/Money gain is doubled during early testing) Shift lock - LeftCtrl Emote - G Sprint - Shift --------------------------------------------------------------------------------------- (small sideproject while im burnt out on my asym) heavily inspired by traitor town and the morning lobby --------------------------------------------------------------------------------------- optional VC Rules: do not talk outside of meetings Credits: MAIN DEV: linnie (csgochineseteammate) MAPPER: Artic (@uoxc), PRIBAMA (@ryanteo) external credits: SOME MUSIC used for Emotes: (@googifloop)

Last updated by the developer 25 Aug 2026, 04:59 UTC.

0
playing (measured 28 Aug 2026, 23:46 UTC)
813
lifetime visits
100%
liked (6 👍 / 0 👎)
7
favourites (8.6 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sound Player
200 R$
Modifiers (HOST ONLY)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ride on time (easter egg) · secret16 · 0.00% win
eugh (easter egg) · secret14 · 0.00% win
SNITCHED · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10030 August 2026 — 100 % liked9 September 2026 — 100 % liked19 September 2026 — 100 % liked30 August 202619 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 10:07100no change
9 Sept 2026, 10:04100no change
30 Aug 2026, 08:08100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.