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Hunt A Brainrot [NEW]

Hunt A Brainrot [NEW]

A Roblox experience owned by Brainrot Burrow.

SimulatorENbrainrot memecollection simulatorstealing mechanic

Description (written by the developer; not a statement by this register)

🧠 Welcome to Hunt a Brainrot! Hunt, steal, and collect Brainrots in this simulator! Hunt Brainrots, upgrade your base, and earn money as you build your collection. Be aware the game is still new, bugs etc ARE expected and we will update accordingly, have fun hunting! 🔫 🏃 Steal Brainrots from other players 🎰 Hunt brainrots in the forest 🎁 Buy better guns & nets! 🏗️ Upgrade your base for more slots 🔥 Rebirth to boost progress 💸 Earn money even while offline 🌊 Grab the brainrots before it's too late. 📱 Supports Desktop, Mobile, and Tablet 👍 Like the game and join the group for rewards! Tags: Brainrot, Hunt, Steal, Simulator, Hunt, Tycoon, Roblox

Last updated by the developer 10 Aug 2026, 15:54 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
184,574
lifetime visits
68%
liked (117 👍 / 55 👎)
297
favourites (1.6 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blunderbuss
599 R$
2x Speed
199 R$
Golden Enclosure [#4]
19 R$
Golden Enclosure [#2]
19 R$
Golden Enclosure [#3]
19 R$
Golden Enclosure [#1]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome150,326 · 100.0% win
Caught your first brainrot! · collection110,827 · 0.00% win
Completed Tutorial! · welcome76,780 · 0.00% win
Caught Rainbow Meowl?! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.515 August 2026 — 69 % liked4 September 2026 — 68 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:1668-1
15 Aug 2026, 05:2269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.