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2 Player Kpop Demon Hunters Tycoon 🎵

2 Player Kpop Demon Hunters Tycoon 🎵

A Roblox experience owned by O Filho Pródigo.

TycoonENKpopTycoonCo-op

2 Player Kpop Demon Hunters Tycoon is a tycoon experience created on 2026-03-21. It has accumulated 733,673 lifetime visits and 1,750 favorites. Currently, 9 players are active. The experience holds a 76% like percentage. It features Kpop Demon Hunters characters and offline cash farming mechanics.

Description (written by the developer; not a statement by this register)

👋 Welcome to the 2 Player Kpop Demon Hunters Tycoon ! 💾 Your progress will save! Leave and rejoin later to complete your tycoon. 🥳 💸 Farms CASH OFFLINE! ⌛ 👽 Become your favorite Kpop Demon Hunters Characters, and team up with a friend to build up and upgrade your base! ⚔️ 💗 Like if you enjoyed and have fun with friends! Tags: KPOP Demon Hunters, Rumi, Zoey, Mira, Derpy Tiger, Saja Boys

Last updated by the developer 25 Jun 2026, 16:05 UTC.

9
playing (measured 10 Aug 2026, 14:19 UTC)
733,673
lifetime visits
75%
liked (117 👍 / 39 👎)
2,057
favourites (2.8 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
500 R$
Ban Hammer
400 R$
Slap Hand
150 R$
Laser Gun
140 R$
Sword
140 R$
Double Cash
123 R$
Rocket
105 R$
Jetpack
105 R$
Race Car
105 R$
Fusion Coil
70 R$
Boombox
35 R$
2X Jump
18 R$
2X Health
18 R$
2X Speed
18 R$
Auto Collect
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked13 October 2026 — 76 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:1775-1
13 Oct 2026, 21:1676+1
13 Sept 2026, 20:0875no change
3 Sept 2026, 20:0475no change
24 Aug 2026, 18:0475-1
14 Aug 2026, 18:0376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.