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Catch it! Cube [BETA]

Catch it! Cube [BETA]

A Roblox experience owned by Dee Tech.

AdventureENpet collectionwildlife conservationroguelike stages

Description (written by the developer; not a statement by this register)

🐾 Catch, bond & collect cube animals across wild biomes — 🌿 Emerald Glades, ❄️ Frostspires, 🌋 Obsidian Calderas & more! Every cube creature is based on a real-world animal, with rarity matching its true conservation status. ✨ Fill your Cubedex with every species 🥚 Strengthen your bonds into loyal pets ⚔️ Master weapons, skins & loadouts 🏆 Climb looping stages that get tougher each run 👥 Solo or team up with friends 🚧 CUBES IS IN BETA — your feedback shapes the game! Drop a ❤️, favorite us, and tell us what you'd love to see next. Thanks for playing! 💚

Last updated by the developer 18 Apr 2026, 22:38 UTC.

0
playing (measured 31 Aug 2026, 16:50 UTC)
846
lifetime visits
75%
liked (3 👍 / 1 👎)
4
favourites (4.7 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Steps · welcome394 · 0.00% win
First Catch · collection48 · 0.00% win
Hunter · other10 · 0.00% win
Glade Explorer · other9 · 0.00% win
Legendary Catcher · collection9 · 0.00% win
Frostcube Survivor · progression3 · 0.00% win
Cubedex Half · other3 · 0.00% win
Sunstone Wanderer · other1 · 0.00% win
Caldera Champion · progression0 · 0.00% win
Pack of Friends · social0 · 0.00% win
Bonded · other0 · 0.00% win
Cubedex Master · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.