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Melt Ice for Brainrots🔥

Melt Ice for Brainrots🔥

A Roblox experience owned by Super Satisfying Games.

TycoonENbrainrotidlecollection

Melt Ice for Brainrots🔥 is a Roblox experience created on 2026-03-21. It has 1,063,517 lifetime visits and 1,597 favorites. Currently, one user is playing. The game holds a 71% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Melt Ice for Brainrots! 🤣 🔥 Melt ice to create a pathway 🥷 Steal a brainrot from the frozen areas! 🤑 Place it on your plot and upgrade it, it'll make you rich! 🧠 Use your cash to upgrade your flame tools and melt new areas! 🤓 Steal more and better Brainrots to grow your collection! 🤩 Thank you for playing! Like and favorite if you enjoy the game !

Last updated by the developer 24 Jul 2026, 08:29 UTC.

1
playing (measured 11 Aug 2026, 00:18 UTC)
1,063,517
lifetime visits
71%
liked (339 👍 / 139 👎)
1,618
favourites (1.5 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Damage
229 R$
x2 Cash
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0171no change
13 Oct 2026, 18:0071no change
3 Oct 2026, 17:5371no change
23 Sept 2026, 17:5271no change
3 Sept 2026, 17:0871no change
24 Aug 2026, 15:0571no change
14 Aug 2026, 15:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.