Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Pick and Survive! [🏖️ SUMMER]

Pick and Survive! [🏖️ SUMMER]

A Roblox experience owned by Toonzy Games.

SurvivalENsurvivaldisastermultiplayer

Description (written by the developer; not a statement by this register)

Pick a disaster, survive the chaos, and outlast everyone else! 🌪️🔥 Each round, choose which disaster you want to face. It could be anything from nukes and tsunamis to monsters, mystery events, and total madness! ⚠️ Its kinda like Would You Rather but It Actually Happens! Make your choice, run for your life, and see if you can survive until the end! 🏃‍♂️💨 ⭐ Favorite the game and join the group to support us! We appreciate it!

Last updated by the developer 4 Aug 2026, 00:14 UTC.

0
playing (measured 10 Aug 2026, 23:32 UTC)
399,526
lifetime visits
61%
liked (974 👍 / 615 👎)
8,069
favourites (20.2 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Pass
199 R$
2X COINS
99 R$
VIP
79 R$
2X GEMS
79 R$
Instant Roll
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day One Survivor! · welcome224,256 · 75.0% win
First Survival! · welcome180,812 · 62.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0461no change
14 Aug 2026, 22:5261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.