Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[CLANS πŸ›‘οΈ] Sin Incremental

[CLANS πŸ›‘οΈ] Sin Incremental

A Roblox experience owned by Cursed Altar.

TycoonENincrementaldark fantasyrebirth mechanics

Description (written by the developer; not a statement by this register)

πŸ”₯ Welcome to Sin Incremental 😈 Commit sins to earn Sin πŸ”„ Rebirth to gain powerful multipliers πŸŒ‘ Dive into dark upgrade trees and upgrade your power πŸ‘» Collect Souls πŸ’Ž Roblox Premium members earn +10% Sin 🌍 Explore twisted worlds & systems πŸ”₯ Sin Core πŸ”„ Rebirths πŸ‘» Souls πŸ•―οΈConfessions 🏰 Church πŸ¦‡ Cave πŸ”¦ Catacombs ✨ More content unlocks as you descend deeper πŸ‘ Like & Favorite to support development πŸ”” Join our Group & Community Server for updates, codes, and events

Last updated by the developer 15 Jul 2026, 20:06 UTC.

0
playing (measured 11 Aug 2026, 01:21 UTC)
48,746
lifetime visits
88%
liked (1,397 πŸ‘ / 187 πŸ‘Ž)
2,615
favourites (53.6 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Sin Anywhere
199 R$
2X Rebirths
129 R$
2X Sins
99 R$
2X Souls
89 R$
2X XP
89 R$
3X Soul Radius
79 R$
2X Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome27,828 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.