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[CLANS 🛡️] Sin Incremental

[CLANS 🛡️] Sin Incremental

A Roblox experience owned by Cursed Altar.

TycoonENincrementaldark fantasyrebirth mechanics

Description (written by the developer; not a statement by this register)

🔥 Welcome to Sin Incremental 😈 Commit sins to earn Sin 🔄 Rebirth to gain powerful multipliers 🌑 Dive into dark upgrade trees and upgrade your power 👻 Collect Souls 💎 Roblox Premium members earn +10% Sin 🌍 Explore twisted worlds & systems 🔥 Sin Core 🔄 Rebirths 👻 Souls 🕯️Confessions 🏰 Church 🦇 Cave 🔦 Catacombs ✨ More content unlocks as you descend deeper 👍 Like & Favorite to support development 🔔 Join our Group & Community Server for updates, codes, and events

Last updated by the developer 15 Jul 2026, 20:06 UTC.

0
playing (measured 11 Aug 2026, 01:21 UTC)
48,746
lifetime visits
88%
liked (1,395 👍 / 187 👎)
2,615
favourites (53.6 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sin Anywhere
199 R$
2X Rebirths
129 R$
2X Sins
99 R$
2X XP
89 R$
2X Souls
89 R$
2X Walkspeed
79 R$
3X Soul Radius
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome27,828 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked4 September 2026 — 88 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 19:5088no change
15 Aug 2026, 18:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.