Escape Rising Acid 🌊
A Roblox experience owned by Alpha Planet.
ObbyENparkourrising hazardobstacle course
Escape Rising Acid is an obby experience created on 2019-01-13. It has accumulated 656,209 lifetime visits and 7,607 favorites. Currently, zero users are playing. The experience holds a 46% like percentage. The description highlights 35 maps and parkour mechanics involving rising acid obstacles.
Description (written by the developer; not a statement by this register)
🌋 Escape Rising Acid 💥 Are you ready for an epic challenge? 🏃♂️💨 The acid is rising fast! 🏃♀️💦 Can you escape before it’s too late? 💥 In Escape Rising Acid, you'll race against time across 35 exciting maps! 🏞️🌍 From the 🔥 volcano to spooky hospitals 🏥 and crazy warehouses 🚧, no two rounds are the same! Get ready for some seriously intense parkour and heart-pounding action! 🏃♂️💨 Can you climb, jump, and dodge your way to safety? 😱 The higher you go, the better your chance to survive! 🌟 🔥 Features: 35 AWESOME maps! 🗺️ Crazy acid rising faster than you can run! 🏃♂️💥 A ton of obstacles and traps to dodge! ⚠️ Play solo or race with friends! 👯♀️ Fun, fast-paced, and perfect for all players! 🎮 💥 Join the fun and see how long YOU can survive the acid wave! 💥
Last updated by the developer 3 Feb 2026, 22:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.